CONNEXT​

CONNEXT for inclusion project developed game-based empowerment 2018-2021. Below you can find an overall description of its activities

CONNEXT is an international ESF project with partners from Belgium (Flanders), Finland and Sweden. In this context the transnational collaboration is described. For more information on the national projects, please read under heading national projects.

.

Aim

The aim of CONNEXT is to support migrants and refugees to find their place in the new society in Belgium (Flanders), Finland and Sweden. More specifically the aims are:

CONNEXT stands for connecting and motivating people, both migrants and refugees and professionals, to society and to the future. CONNEXT wants the newcomers to take the next step towards education and the labour market, building on co-creation and a high level of participation.

Gamification in CONNEXT for inclusion project (YouTube)

Target group

The target group of CONNEXT include migrants and refugees in high risk of becoming excluded from the society as well as professionals working with them. More specifically the target groups are:

Actions

The key actions of transnational collaboration in CONNEXT consist of the following:

1. Trainings

During the project, three international meetings are organised. They all consist of trainings on S_U+G methodology, a networking day as well as meetings with key project members on planning, implementation and evaluation. In addition to project partners, national game-masters, core trainers and potentially other interested persons are invited to join. In each country different themes are explored.

The timing and themes of international meetings:

2. Testing of game-based learning methods on local level and support

Each participant in the S_U+G® methodology training is committed to testing it in their own context and participating in its further development. The testing is done together with migrants and refugees. Experiences are shared in international meetings and/ or in regular online meetings. A national learning network is developed for sharing experiences and for promoting game-based learning.

3. Dissemination

Throughout CONNEXT, the experiences and lessons learnt are shared through CONNEXT website, Facebook group, other communication channels and various events nationally and internationally. Trainings are organised to professionals working with youth. One dissemination seminar is organised in the end of each national project.

Outcomes

In practical terms the outcomes of CONNEXT consist of the following:
New games applying S_U+G® methodology e.g. on gender
Brochure, video and other material on game-based learning and in particular on S_U+G® methodology

Trainings on game-based learning

Learning network in each country with increased skills and understanding on game-based learning and other best practices on how to promote the integration of migrants and refugees

Project partners

Project partners in the transnational CONNEXT collaboration are
Belgium (Flanders): gameWise and Artevelde University College
Finland: Metropolia University of Applied Sciences
Sweden: Karlstad municipality

Additionally there is a large national network in each three countries.

Time frame

National projects have different starting and ending times. The international collaboration in CONNEXT takes place 11/2018 – 01/2021.

For more information on CONNEXT project, please see:

– Transnational Agreement of CONNEXT for inclusion

Baltic Cities Bulletin 1/2019 (page 17)

Capture


Step-by-step model for game development

14.8.2020
When we implement games in the classroom or in other contexts, the role of the teacher or game master is extremely important. How you design the games, determines everything! That’s why in this article we…
Read more

Unsplash hiphop women tiedostomuoto ongelma


Gender mainstreamed – or not?

4.8.2020
Acceptable behaviour for a girl, men taking care of babies, diverse career options for women, gender minorities as part of our societies… Gamification can be used to address various gender…
Read more