I participated in the Virtual Gamified Diamonds Seminar, which presented some of the activities of CONNEXT project in a gamified way and discussed digital youth work. However, what inspired me…
When teaching, hobbies and other group activities suddenly end or are turned online, it’s difficult for many of us to keep up the motivation. The exceptional lockdown experience of spring…
When we implement games in the classroom or in other contexts, the role of the teacher or game master is extremely important. How you design the games, determines everything! That’s why in this article we…
Acceptable behaviour for a girl, men taking care of babies, diverse career options for women, gender minorities as part of our societies… Gamification can be used to address various gender…
Games are suited to everyone! When adjusting them to migrant groups, language support among other things needs to be highlighted. In CONNEXT we have worked around the topic internationally. This…
Are you interested in how gamification supporting learning and empowerment has developed over the past years? What about how digital youth work has been done in Finland and how does…