for inclusion

Empowerment through game-based learning!



Proud to present: Games, seriously!? handbook

Two years of transnational discussions, pilots and development processes related with games are now compiled in a handbook. CONNEXT is proud to present: Games, seriously!? Serious games as a tool…

Gamified explorations in school context

Can games serve as a tool in student recruitment or in orienting students to their new school environment? Facilitated by CONNEXT Finland these contexts were explored in small, agile game…
Gamifield Diamonds Seminar

Wow! Is that what gamification means?

I participated in the Virtual Gamified Diamonds Seminar, which presented some of the activities of CONNEXT project in a gamified way and discussed digital youth work. However, what inspired me…
Lockdown edition picture

Fighting lockdown apathy with games

When teaching, hobbies and other group activities suddenly end or are turned online, it’s difficult for many of us to keep up the motivation. The exceptional lockdown experience of spring…

Step-by-step model for game development

When we implement games in the classroom or in other contexts, the role of the teacher or game master is extremely important. How you design the games, determines everything! That’s why in this article we…
Unsplash hiphop women tiedostomuoto ongelma

Gender mainstreamed – or not?

Acceptable behaviour for a girl, men taking care of babies, diverse career options for women, gender minorities as part of our societies… Gamification can be used to address various gender…