Game-based learning

CONNEXT for inclusion project developed game-based empowerment 2018-2021, which has been summarised in publication Games, seriously!? Serious games as a tool for empowerment. Concrete examples of developed games have been shared in Games, seriously!? CONNEXT game challenges. Below you can find an overall description of its work related with game-based learning.

In CONNEXT for inclusion game-based learning is developed and promoted in transnational collaboration. Professionals from Belgium, Finland and Sweden are welcomed to join a learning network, which consists of trainings, regular online support meetings and further development of game-based learning tools. The starting point for co-creation is the S_U+G Serious Urban Game® methodology, which was originally developed by Belgian gameWise.

The S_U+G® methodology strongly engages the participants of the group in co-creation and makes use of a digital platform designed for city races. During the game scenarios, storyboards, videos, photos, games and blogs are used to express insights about ‘serious’ topics in an appropriate way. In short: it is a game for and by participants.

The process for professionals or any group of participants consists of 3 different consecutive workshops called ‘Labs’: LearningLabs, GameLabs and TestLabs.

  • LearningLabs: gain insight into the theme.
  • GameLabs: co-creation of stories and game mechanics.
  • TestLabs: play and evaluate the game in development.

General objectives of the S_U+G® methodology are:

  1. Increase self-reliance and citizenship competences: experience-driven learning can eliminate barriers and clarify the diversity of available solutions for societal questions
  2. Connect participants to social stakeholders in the area
  3. Stimulate reflection and open dialogue
  4. Experience the concept of group-dynamics
  5. Have FUN

Gamification in CONNEXT for inclusion project (YouTube)